Sure, mostly due to memory constraints, the idle animations as well as certain frames of enemy sprites had to be dropped. Would these elements make the transition to 8-bit intact? As the story goes, studio head David Perry himself promised to head the quality assurance efforts to make sure the port would be of the highest quality.Īnd to be fair, the game animates surprisingly well. Aside from the zany premise the key assets in Earthworm Jim’s success were tight and versatile gameplay, the amazingly fluid and colorful animations, and the great Tommy Tallarico soundtrack. Of course, this raises an important issue. So yeah, the game doesn’t take itself all that serious, but that’s part of its comic charm. Jim himself meanwhile sets out across the universe to meet the most beautiful creature of all, the lovely Princess What’s-Her-Name. Among his colorful foes are such characters as Evil the cat (ruler of heck, a place where people are tortured by demon specters, lawyers, fire-breathing snowmen and elevator music), The nefarious Space pirate and enemy to all earthworms Psy-Crow, Goldfish bob (who is literally just a goldfish) and Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-For-A-Butt (or just Slug-For-A-Butt in shorthand), all of whom are after Jim’s power suit. In short, in Earthworm Jim you take on the role of the eponymous hero, an Earthworm clad in power armor, who rides through space on his trusted pocket rocket and uses a plasma gun as main weapon but can also utilize his wormy body as a whip. After making several game-of-the-year hit lists, it was pretty much a given that in order to capitalize on its success, developer Shiny Entertainment and Publisher Playmates would also port the game to the handhelds of the era.įor those who haven’t heard of Earthworm Jim, well, you obviously haven’t witnessed the nineties, so welcome to the site, kid. The action-platformer about an Earthworm-in-Power armor-superhero and his adventures in a zany universe turned out to be a hit across all the major platforms, be it the Genesis, the Super Nintendo or even on PCs running Windows 95. When Earthworm Jim hit the 16-bit machines in 1994, it was practically showered with critical acclaim. Publisher: Playmates Players: 1 Released: 1995 The game loads the lake graphics much faster in the European release.Genre: Platformer Developer: Eurocom Ent. Getting near the villi distorts the entire level at different speeds depending on the proximity like in the Genesis version. While this is also possible in the US version, it is far less consistent and often damages Jim. Pressing Up + X to deploy the Manta Shield right before the timer hits zero and holding on while the rocks fall deals no damage to Jim. The European release adds a wave effect on the logo's reflection. It is noted that the TV item is mentioned in the US manual but does not appear in any level. Grabbing another TV in the same level or traveling to a new area reverts the colors back to normal. Collecting this on ISO 9000 changes the dull environment to a more colorful one instead. THEY TEND TO SMELL IF YOU DON'TĪ rare item found in a few levels changes the palette of everything except for sprites to grayscale. TWO PIGS + ONE PLATFORM = ONE RAISED PLUGĪLWAYS CHANGE YOUR SOCKS DAILY. NEVER EVER EVER GET A HAIR CUT LIKE NICK'S WHEN CARRYING AN OBJECT, TRY JUMPING AROUND THE LEVEL. LOOK OUT FOR THE HIDDEN ROOM IN LEVEL ATE.ĬOLLECTING THE COLOUR T.V'S WILL GIVE YOU REALLY STRANGE COLORED LEVELS The European release adds the Y, A, B, B, A, Y, A, B Nick Jones code from the previous game, presenting random tips of the day this time around.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |